Trigger Time is a story-driven, top-down 2D shooter with gravity gun and physics puzzle elements.
The Trigger Time story takes you through 9 massive, unique levels, each featuring a dangerous boss. Along the way you’ll pick up new weapons and gadgets, fight the Professor’s troopers and minions, solve physics-based puzzles and interact with environment.
FEATURES
- A story presented via in-game cutscenes – The game’s story is presented via cutscenes that appear throughout the game. This makes the gameplay more “alive”. The marine that you control will sometimes stop and comment on situations. There are also allies and enemies in the game that you’ll talk to, which adds to the overall feel of the game, so that you’re not just walking around and shooting things.
- 9 large, distinctive levels filled with enemies, physics puzzles, and hazards – One of the main design goals of this game was to never repeat things. It was inspired by games such as “Contra: Hard Corps” where the game just throws unique and unexpected challenges at you all the time. But Trigger Time makes it less hardcore. As a rule, every level in the game has a unique environment and introduces new types of enemies, new puzzles, and hazards.
- Boss fight on each level – Each level has a unique and challenging boss that you’ll have to defeat in order to proceed further. More accurately – there is at least one boss. As noted before, the game tries not to follow patterns, so expect surprises here.
- 8 primary weapons and 3 secondary weapons – The design decision for weapons in Trigger Time was the following: make sure that all of the weapons deliver damage in a unique way. For example, some other shooter games state that they have “hundreds of weapons”, but if you take a closer look, half of those are just machine guns with a different spread angle, velocity, and damage, but basically, they’re all just a machine gun. In Trigger Time there’s a single weapon called a “machine gun”, a single weapon called a “shotgun”, a single weapon called a “rocket launcher”, etc. In this way Trigger Time relates to doom/quake.
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