You’re a solo indie dev or small team? Then #MOENTO might be interesting for you! It allows you to connect with your community and gives them the abilitiy to submit unique builds for you to use in your game.
If you want to stay up to date be sure to check out the fallowing links:
Discord:
Website:
Twitter: Link
The free Steam-App: MOENTO – Modular Environment Toolkit
This toolkit accelerates the invention of unique structures for games using well-known purchasable assets or individual game specific DLC’s and allows developers to give their audience a tool to actively participate in the development of the game world.
A simple wireframe editor allows for quick creation of the structure layout. In panel mode, all automatically spawned panels can then be customized and modified. Panels can also be hidden and added separately if needed. In Part mode, you can decorate the structure with a variety of objects to give it a “lived-in” feel. The main purpose of this toolkit is to allow the community and gamedevs to think up and create unique structures for their game.
The Converter*
To convert the structures into Unity prefabs, which you can then easily integrate into your game world, the MOENTO converter sold in the Unity asset store must be purchased. (* link will work as soon as the Steam-App is released)
Early Access Game
Why Early Access?
The main focus of this toolkit is to help developers create maps faster, but also to create a better connection through active community participation. The toolkit consists of several modules. The first module is the structure editor, which is very useful in its own right, but I wouldn’t consider the toolkit finished without the other planned modules. I also want to listen to the active community about what modules and stylesets should be added before it goes out of Early Access. The modules are explained in the section: “How is the full version planned to differ from the Early Access version?”
Approximately how long will this game be in Early Access?
Early Access will end at the latest after the release of the parent game (2022). Depending on the interest in this tool, the focus may shift so that it is released earlier.
How is the full version planned to differ from the Early Access version?
Currently there is only support for a few StyleSets, during the early access I would like to listen to the community witch StyleSets are most wantet so I can add those. There are also plans for a Environment editor. Environments can include multiple structures and a ton of decorative parts. This allows you to create villages, outposts, cities, dungons or whatever your heart desires. Pieces of terrain can be added and edited to blend your structures with the environment. Full workshop support is also planned.
Will the game be priced differently during and after Early Access?
This toolkit is planned in its base to be free even after the end of Early Access. Paid content could be added that can be purchased additionally, such as an AI generator for buildings.
How are you planning on involving the Community in your development process?
Please join me in developing this toolkit. You can follow my progress on Twitter as well as ask me questions on Discord.
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