Dimension Door is a turn-based, horror/sci-fi/supernatural-themed, pseudo-cooperative multiplayer game on Steam, by Robert A. Hodge, where you play as a character who found their way into a strange mansion filled with evil creatures and deadly magic.

Based on the many worlds interpretation of quantum physics, this mansion was built within a pocket of space-time where many of those choice branches all converge and roil in that chaotic space simultaneously.
As guests of the house, players will do whatever it takes to survive and escape back to their homes. This is no ordinary mansion; the rooms do not stay still, and neither should you… 

You choose: cooperate with other Guests or backstab them… ^__~ Or, if you die (in the game only! :)) – kill them all as a Servant – a ghost belonging to the mansion, that you respawn as. Yes, no need to wait for all other people to finish the game.
Dimension Door was originally conceptualized as a board game. It could randomly generate the rooms that players would enter and used cards for EVERYTHING! While the game could function well as a board game, we thought it’d be better as a computer game. Plus, we couldn’t pass up the advantages that computers could give the players: quicker gameplay, hidden information, fog of war, communication hindrances, etc.

“Lysander’s Journal” is an actual book written by the game’s creator to supplement the game and give players background story. You do not need to read “Lysander’s Journal” to enjoy Dimension Door, but rather it’s for those interested in delving deeper into the bigger picture Dimension Door paints.

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