Interview with Steve Gabry of Portable Moose
Tell us about yourself
I'm based out of Pittsburgh, PA, USA. I started Portable
Moose in early 2015 as a solo endeavor / side project. I created the first episode of Sally Face in my free...
Interview with Jason Tuyen of Jason Tuyen Games
Tell us about yourself
I am an indie developer based in the UK but I also currently work during the weekends as a tutor teaching kids how to code.
Videogames were a huge part of my life...
Interview with John Adams of Kuneko
Tell us about yourself
I've always had a passion for games that started with the Commodore 64 when I was a child. I spent more time playing with the Shoot-'Em Up Construction Kit and Graphic Adventure...
Ruya is more than a puzzle game. It is a game that features themes such as same-sex relationships, insomnia, the grieving process and more. Beautifully crafted visuals, well-executed gameplay and a soothing soundtrack draw you into the world of...
Who doesn’t like a good fast-paced shooter game? 60 Second Strike is just that. Your time is your life. Damage decreases your time while powerups add more. The player gets a variety of weapons to mix and match as they battle their way...
Set in the neon-drenched depths of the Undercity, the Synapse takes a poignant look at a dystopian world in which mega-corporations have replaced traditional governments. This turn-based RPG is still in the alpha demo phase, but is already laden...
Over the last few articles, we looked at how to research your project so you get a better understanding of the competition, your product, and your target audience and market. In this article, we will discuss how to get started developing a pitch,...
At first glance, Shadow Bug may look like the poor man's Hollow Knight, but it's actually quite different and is able to stand out on its own. Shadow Bug is a 2D indie platformer which heavily focuses on action and speed, and originally started...
In the last part we looked at how you can analyse your target market through analytics, and the importance of a soft launch. In this part we will look at how to break down your game and time cost the components so you can estimate the time cost of...
So in the last article we looked into doing a competitive analysis on your project. In this article, we will look at why understanding your audience is so important to your success, how to monitor and measure these post-launch using Analytics...