HAYO! my name Is Ryan Morris but people online may know me as KingZer0. I am a studying game artist who has recently begun his hobby and adventure into becoming an Indie game developer because of a stupid new years resolution. Since the begging of the year I had joined 3 game jams (My first game jam 2017(‘Boop a Beast’), Strawberry Jam(‘Oh Dear’) and The Resist Jam (‘ONE’)). Currently there are no game jams I am interested in joining and so I felt like trying my hand at a truly independent game. I hope you enjoy what I have to offer both in my current and my future projects.
About Ballista Bunny
Ballista Bunny is a free 3D cartoon style action arcade game aimed to be released on PC and MacOS. In this game you play as a bunny on Easter who has to defend itself against everlasting hordes of chocolate craving kids who believe you are the Easter Bunny. I plan on releasing the game on Sunday 16th April. Due to the game not coming out for a while yet there is no designated trailer.
This game’s news and updates can be found either on my twitter: https://twitter.com/__K1Ng__
and the devlog is on GameJolt: http://gamejolt.com/games/BBGame/24573
What Have I Done So Far?
So Far I have created the base code and assets the game will need to simply function. I will be using the tutorials from Unity3d.com/learn and therefore took a while to make as they are not exactly straight forward with their tutorials. That being said following them while they made a top-down shooter has taut me a lot (Like never make a top-down shooter).
All the assets are personally made by myself either for this project or from my game jam games. At the moment the assets work well and in tandem with each other. Further detail can be found on the devlog mentioned previously.
What Do I Plan On Doing Next?
- Firstly I plan on changing the game slightly so that it is not just a clone of something I saw on a tutorial however, this may only be a slight change as the tutorial is for base code of a game which can not really be changed unless I wanted to break something.
- Secondly I plan on making more art and make things more appealing for the possible audience. Art also meaning the thumbnail, I wish to change this before launch because I rushed it and it is just ghastly, horrible and embarrassing.
- Finally I wish to improve the game. This being the title screen, adding levels, adding a better shop system, improving the quality and performance of everything. And this I will do this step before the launch no matter what.
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