Evil Never Dies aka E.N.D is what was supposed to be a somewhat simple project that I quickly threw together based on my current knowledge to use as a stepping stone for learning and getting more experience to complete my bigger project BattleForte.
However, due to the tremendous amount of attention and feedback it has gained I ended up changing it up a quite a bit more than what it was going to be and put it a bit more detail and effort.
But, it’s still coming together very quickly and has only been in development for roughly two weeks. On top of that the good news is that It is already 100% fully playable as well as it is but, I needed to add in a little more to make it feel worth while to play.
You basically enter the game stranded along a path that leads to The Cabin in an rather gruesomely eerie scene. Do you dare enter to find out what happened in the E.N.D? Long story short you do anyways, only to find evil surrounding you in never ending waves of chaos as you only have a few split seconds to find the game’s upgrades until more arise to kill you. Will you survive or will it be your last dying breath?
DONE: (90% Complete but, 100% fully playable)
– Lighting
– Fog
– Enemy Waves
– Shooting
– Player Health
– Upgrade System
– Game Music
WHAT’S LEFT:
– add a few more scene objects
– fix up enemy (not yet animated)
– minor ui adjustments
– minor cabin adjustments
– fix up gun
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