https://www.youtube.com/edit?o=U&video_id=3_jjLMrGKqI
Control a symmetrical double particle and survive in a non symmetrical world. Endless runner. Music automatically generated by script based on player’s movement. Minimalist design.
https://play.google.com/store/apps/details?id=com.Pardiez.PhotonicPhoton
The idea is simple. I intended to make a game as minimal as possible but still original. The simplest kind of game I have ever played is the ‘tap-tap-runner’: you control one player, you have one task (survive as long as possible or go from A to B) and you use only one action (jumping or flapping or whatever). So I wanted to maintain this simplistic approach but introducing some original mechanics. The game had to be interesting not because it were difficult (there are thousands of punitive games) but because it makes you thing something familiar (2D movement) in a different way. Then I remembered some weird physics facts and I got inspired. In this game you control the distance between the two parts of a double particle whom each part moves symmetrically and in a waveform, and you have to survive simultaneously in two sightly different version of the same scenario.
The graphics are as minimal as possible, apart a few animations for the main character.
Then there’s the “music”. I thought about just adding some sounds to the character or compose a simple 8-bits theme but I tried something different. I put three invisible “chords” along the screen, each “chord” have a different pitch of a same synth sound (with a fifth ratio among them, so they should sound harmoniously) and a time limit to emit their sounds. They are activated when the player pass through them, like an instrument.
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